Calamity 2.2.2

Another huge update arrive! 

Additions

Added The Pact and Tired Tail.
Added Fulfilled Contract.
Added Accessory Ability 1, Accessory Ability 2, Accessory Ability 3, Accessory Ability 4, Accessory Ability 5, Accessory Ability 6, Accessory Ability 7, and Held Item Ability hotkeys.
Added the Disable Potentially Triggering Audio configuration option.

Changes

Bosses

Decreased the delay between boss spawns in Tier 4 of Boss Rush from 4 seconds to 3.

Astrum Aureus

Now takes 85% damage from Dryad’s Tears.

Astrum Deus

Now takes 30% damage from Stardust Dragon Staff instead of 60%.

Brain of Cthulhu

Decreased stun period after killing Creepers from 8 seconds to 6.
Now enters its second phase at 70% health instead of 50%.
Adjusted teleport location on second phase charges to teleport farther ahead of the player and have less randomness.
Now forced to do the Illusion Trick attack once when it falls below 25% health.

Crabulon

No longer fires mushroom projectiles during the idle phase.
Slightly decreased walking velocity in Expert Mode and higher.
Mushroom jump in Revengeance Mode now comes to a stop faster after landing. Mushroom jump now only spawns side mushrooms in Death Mode, and decreased their amount and velocity.
Death Mode changes:
No longer spawns more Crab Shrooms.
Walking velocity no longer scales as health lowers.
No longer fires mushroom projectiles on every jump when below 66% health, but no longer fires less mushroom projectiles on jumps.
The first three jumps of its jump attack no longer have faster horizontal velocity when below 50% health.

Cryogen

Ice bombs in Expert Mode are now summoned every 12 seconds instead of 15. Ice bombs are now given a completely random rotation instead of using one of two rotations.
Slightly decreased how long it takes to turn around on charges in phase 5.
Phase 5 now makes it spawn 2 ice bombs every 3 seconds.
Now spawns ice bombs twice as frequently in For the worthy.

Deerclops

Now drops Walking Cane.

The Destroyer

Slightly adjusted the draw color of segment glowmasks while not firing a laser and while in its flying behavior.

The Devourer of Gods

No longer takes 115% damage from Time Bolt’s stealth strike.
Now takes 50% damage from Stratus Sphere.

Golem

Decreased horizontal velocity of jumps and how much it scales as health lowers.
Death Mode changes:
Significantly decreased the frequency of jumps.
Slightly decreased the spread of the laser spread attack.
Fireballs from jumps after the head is killed no longer have faster velocity.

Lunatic Cultist

Ancient Doom and its projectiles, and clone fireballs no longer have translucency.

The Old Duke

Slightly tweaked attack pattern in phase 3.
No longer takes 80% damage from Time Bolt.

Providence, the Profaned Goddess

Moved former “enraged” attack behavior to the For the worthy seed. She can no longer be enraged at all.
Holy blasts and molten blasts no longer have predictive aim if she is flying ahead of the player and moving in the same direction as them.
Optimized the drawing of cocoon stars to reduce lag.
Decreased the speed of cocoon star oscillation in For the worthy.
Smaller size now occurs in Get fixed boi instead of For the worthy.
No longer makes holy blasts split into more holy fires, or fires spears in the opposite direction during cocoon spear attack in For the worthy.
No longer drops Profaned Moonlight Dye.

Skeletron

Head is no longer immune to all debuffs.

The Slime God

Core no longer deals contact damage.
No longer drops Crimslime Staff.

Storm Weaver

Now takes 65% damage from King of Constellations, Tenryū.
Now takes 80% damage from Dazzling Stabber Staff instead of 50%.

Wall of Flesh

Eye laser telegraph now appears as a solid color over the entire texture instead of being only over the eye part of the sprite.
Now takes 50% damage from Staff of Necrosteocytes.
No longer takes 60% damage from Blighted Slime Staff.

Yharon, Dragon of Rebirth

No longer takes 85% damage from Time Bolt.

Enemies

The following critters are now properly registered as critters in the bestiary and no longer have their bestiary kill count incremented when close by:
Androomba, Burrower, Divine Swine, Gold Piggy, Piggy, Repair Unit, and Shroomble.
???, Blue Cultist Archer, Hive Tumor, Lunatic Devotee, and Perforator Cyst are now immune to Warbanner of the Righteous’ blazing aura damage. Blue Cultist Archer and Lunatic Devotee are now immune to Falling Stars.
Baby Flak Crab no longer requires defeating Aquatic Scourge to spawn.
Blue Armored Bones, Bone Lee, Diabolist, Giant Cursed Skull, Hell Armored Bones, Necromancer, Paladin, Ragged Caster, Rusty Armored Bones, Skeleton Commando, Skeleton Sniper, and Tactical Skeleton no longer drop Ectoplasm.
Decreased Bone Serpent’s Old Lord Claymore drop rate after defeating Eater of Worlds or Brain of Cthulhu from 25% to 12.5%.
Decreased Chaos Elemental’s Rod of Discord drop rate from 1% / 2% Expert Mode to 0.8% / 1% Expert Mode.
Divine Swine is now immune to all debuffs.
Decreased Fire Imp’s Ashen Stalactite drop rate after defeating Eater of Worlds or Brain of Cthulhu from 14.29% to 8.33%.
Harpy can now always drop Sky Glaze, instead of only after defeating Eye of Cthulhu.
Decreased Ice Clasper’s Ancient Ice Chunk drop rate from 33% to 20%.
Piggy and Gold Piggy now have a chance to run away from the player when hit.
Radiator now has a 10% chance to spawn as a white-colored variant which can be caught with the Bug Net for Radiating Crystal and deals 0 damage, instead of always being catchable.

World

The Brimstone Crag now generates a “broken” Crags Pylon which can be mined and replaced to be turned into a functional Crags Pylon.
Floating Island chests, Sky Crates, and Azure Crates now contain Fledgling Wings as primary loot instead of secondary loot.

Balance

Armor and Accessories

Accessories which previously used unique hotkeys for active abilities now use a dynamic hotkey system which supports up to 7 hotkeys. Hotkeys are ordered based on the slot order of accessories that use hotkeys in relation to each other. The following accessories which previously used unique hotkeys now use the dynamic hotkey system:
Angelic Alliance, Ascendant Insignia, Blunder Booster, Deadshot Brooch, Divine Providence, Flame-Licked Shell, Interstellar Stompers, Plagued Fuel Pack, Planebreaker’s Pouch, The Pointer, Spectral Veil, Spring Stool, and The Transformer.
Buffed Ambrosial Ampoule and Living Dew’s natural life regeneration multiplier from 1.5x to 1.75x.
Buffed Ascendant Insignia’s jump speed boost from 15% to 20%. It now increases flight time by a flat 240 instead of by 50%.
Bloodflare armor’s rogue set bonus no longer grants 30 defense while above 80% health.
Blunder Booster and Plagued Fuel Pack are no longer blocked from being equipped at the same time.
Rebalanced Chaos Stone. Mana Burn now deals an extra flat 6 damage per second to the player. Mana Burn damage to enemies now scales by 1% of damage dealt per 18 negative mana instead of 20.
Buffed Corrosive Spine’s sickness and water debuff damage boosts from 25% to 50%.
Demonshade Greaves’ movement speed and acceleration boosts can now be toggled by right-clicking the item in the inventory while holding Shift.
Nerfed Elysian Wings’ flight time from 240 to 210.
Nerfed Flame Wings’ vertical flight acceleration from 0.125 to 0.12.
Rebalanced Flesh Totem. Taking damage now releases half of stored mana instead of all, but releases half as many homing souls. Homing soul damage now scales with magic damage boosts.
Rebalanced Frozen Cube. Stat scaling from used defense no longer has a softcap at 110 used defense. Decreased the Elumphant’s base attack range, but it now scales faster with used defense. Attack speed now scales faster with used defense, but decreased how often it shoots mist projectiles while attacking. Buffed mist base damage from 1 to 5, but damage now scales linearly instead of exponentially. Cold debuff damage boost now scales linearly instead of exponentially.

Gladiator armor changes:
Buffed Gladiator Helmet’s rogue damage boost from 3% to 8%.
Buffed Gladiator Leggings’ rogue velocity boost from 3% to 10%.
Set bonus no longer grants 5% rogue damage or 10% rogue velocity.
Buffed Gravity Globe’s horizontal speed in the air from 5 to 7, jump speed boost from 32% to 40%, and maximum fall speed boost while holding DOWN from 50% to 100%.
Buffed Harpy Ring’s movement speed boost from 10% to 20%.
Buffed Infected Jewel’s life regeneration boost while inflicted with a debuff from 4 HP/s to 6 HP/s, and natural life regeneration jump-start from 10 seconds to 15.
Rebalanced Iron Boots. Nerfed maximum base damage of slam shockwaves from 1500 to 300, but slightly increased how fast damage scales based on distance.
Buffed Nebulous Core’s damage boost from 10% to 12%. Increased nebula star cap from 10 to 15. Revive now heals for 300 health instead of 100.
Plaguebringer armor’s Lil’ Plaguebringer bees now deal summon damage.
Profaned Soul Crystal now grants immunity to Calamity’s Daybroken instead of vanilla’s.
Buffed Radiance’s natural life regeneration multiplier from 1.5x to 1.75x, life regeneration boost while inflicted with a debuff from 10 HP/s to 12 HP/s, and natural life regeneration jump-start from 10 seconds to 15.
Buffed Reaver armor’s tank set bonus debuff damage reduction from 20% to 50%.
Buffed Soaring Insignia, it now increases flight time by a flat 150 instead of by 33%.
Buffed Spectre Wings’ horizontal flight acceleration from 1.5 to 2, and vertical flight speed from 1 to 1.1.
Statigel armor’s summon set bonus baby paladin now grants 30 local immunity frames instead of 23.
Tarragon armor’s rogue set bonus no longer grants 10% rogue damage for every debuff inflicted on the player.
Rebalanced Volatile Gelatin. Nerfed volatile gelatin’s damage from 65 to 39, but it now has predictive aim, has 1 extra update, pierces 3 times instead of 2, grants -1 local immunity frames instead of 10 ID-static immunity frames, and inflicts Sparkle Slime for 3 seconds. It now causes a Volatile Slime to spawn for every 5 volatile gelatins that hit an enemy, up to a maximum of 6. Each Volatile Slime active grants 5% jump speed and increases flight time by a flat 15. Running out of flight time causes the Volatile Slimes to detach, losing their boosts.

Weapons

Rebalanced Abandoned Slime Staff. Minion slot damage and size scaling now scale linearly instead of logarithmically, at 20% per minion slot. Minion now fires lasers every 1.33-4 seconds instead of 1.67-5, and it now fires a spread of either 5 or 8 lasers. Lasers now have 3 extra updates instead of 1, but no longer pierce, and now last 3 seconds instead of 5.
Nerfed Abyss Blade’s damage from 123 to 114.
Rebalanced Acidwood Bow. Buffed damage from 8 to 9, but it no longer has auto-use.
Rebalanced Acidwood Sword. Buffed damage from 11 to 12, but it no longer has auto-use.
Buffed Aestheticus’ damage from 8 to 11. Contact and main crystal now inflict Vaporfied for 10 seconds instead of 2, and split crystals now inflict Vaporfied for 5 seconds instead of 1.
Rebalanced Arc Nova Diffuser. Nova blasts now deal less damage and have a slower firing rate if fired before reaching the mid-charge state, with a minimum of 50% less damage and 60% slower firing rate. Increased the number of nova blasts fired by the mid-charge state from 15 to 20, and increased its firing rate.
Rebalanced Ares’ Exoskeleton. Nerfed damage from 625 to 550. Plasma blasts now deal 100% base damage instead of 90%. Tesla Cannon now fires every 0.7 seconds instead of 0.6. Laser Cannon’s lasers and laser beams now deal 100% base damage instead of 110%. Laser Cannon now fires normal lasers every 0.2 seconds instead of 0.25. Laser beams now last 1.5 seconds instead of 1.25.
Nerfed Ark of the Ancients’ damage from 130 to 100.
Nerfed Ark of the Cosmos’ damage from 1800 to 1700. Blast attack is now triggered by right-clicking with charges or using the Held Item Ability hotkey, instead of double right-clicking.
Nerfed Ark of the Elements’ damage from 507 to 444.
Ash Wood Sword now has use turn.
Rebalanced Astral Scythe. Nerfed damage from 120 to 80, but scythes now deal 100% base damage instead of 60%.
Rebalanced Ataraxia. Nerfed damage from 675 to 325. Center projectile now deals 100% base damage instead of 50%, and side projectiles now deal 50% base damage instead of 18.75%. True melee hits now lose 20% damage per hit instead of 12%.
Biome Blade changes:
Nerfed Biting Embrace attunement’s damage from 140 to 105.
Nerfed Arid Grandeur attunement’s damage from 115 to 105.
Nerfed Grovetender’s Touch attunement’s damage from 132 to 115.
Buffed Heaven’s Might attunement’s damage from 88 to 100.
Rebalanced Black Hawk Remote. Minions now have slight randomization in their attack delay. Converted bullets now pierce 4 times, granting -1 local immunity frames, and have 5 extra updates instead of 4.
Nerfed Bladecrest Oathsword’s damage from 42 to 35.
Rebalanced Blighted Cleaver. Nerfed damage from 90 to 52, but blazing phantom blades now deal 100% base damage instead of 75%.
Nerfed Blighted Slime Staff’s damage from 24 to 18. Minions now grant 30 local immunity frames instead of 23.
Nerfed Bloodfire Arrow, unconverted arrows now deal 1.2x damage instead of 1.3x.
Buffed Bone Arrow, it now has 2 extra updates and grants -1 local immunity frames instead of 10 ID-static immunity frames. It can now bounce off tiles, and is unaffected by gravity before bouncing.
Nerfed Bonebreaker’s use time from 20 to 23.
Rebalanced Botanic Piercer. Nerfed damage from 110 to 80. Spear now grants 10 local immunity frames instead of 8. Beams now deal 100% base damage and knockback instead of 70%.
Broken Biome Blade changes:
Nerfed Pure Clarity attunement’s damage from 38 to 34.
Nerfed Biting Embrace attunement’s damage from 40 to 38.
Nerfed Arid Grandeur attunement’s damage from 42 to 38.
Nerfed Decay’s Retort attunement’s damage from 50 to 45.
Buffed Calamari’s Lament’s damage from 110 to 120.
Buffed Caustic Staff’s damage from 15 to 18. Increased the velocity of projectiles. Increased all debuff durations from 0.5 seconds to 5. Changed debuff inflictions from Hellfire with 1 minion, Cursed Inferno with 2 minions, Acid Venom with 3 minions, and Ichor and Marked for Death with 4 minions, to Hellfire and Acid Venom with 1 minion, Cursed Inferno with 2 minions, Ichor with 3 minions, and Marked for Death with 4 minions.
Buffed Cinder Arrow’s damage from 12 to 17.
Buffed Cnidarian, sparks now deal 100% base damage instead of 50%.
Nerfed Comet Quasher’s damage from 48 to 45. Meteor explosions now deal 75% base damage instead of 105%.
Rebalanced Cosmic Kunai. Buffed damage from 92 to 110, but nerfed use time from 2 to 3 and use animation from 10 to 12. Stealth strike scythes now deal 150% base damage instead of 300%.
Rebalanced Cosmilamp. Nerfed damage from 127 to 95, but minions now require 1 minion slot instead of 2.
Nerfed Cryogenic Staff, decreased how much the firing rate of frost bolts scales based on attacking duration, and decreased the firing rate of ice shards at full speed.
Buffed Cursed Arrow’s damage from 14 to 17.
Nerfed Dank Staff’s damage from 14 to 10.
Rebalanced Darklight Greatsword. Nerfed damage from 75 to 60. Projectiles now deal 100% base damage and knockback instead of 80%, but last 3 seconds instead of 5.
Rebalanced Dazzling Stabber Staff. Buffed damage from 35 to 69. Each set of daggers now requires 3 minion slots to summon instead of 1; having less than 3 minion slots will only summon the crystal, or crystal and rock daggers. Crystal daggers now have 20 innate armor penetration instead of 40. Flame daggers no longer have 20 innate armor penetration.
Rebalanced Death’s Ascension. Nerfed damage from 700 to 500. Rifts no longer deal direct damage, and orbital scythes now deal 30% base damage instead of 40%. Right-click scythes now deal 20% base damage instead of 12.5%. Increased the homing speed of scythes.
Rebalanced Deepsea Staff. Nerfed damage from 40 to 32. Minions now charge every 0.3 seconds instead of 0.2, but can now attack through tiles.
Nerfed Defiled Greatsword’s damage from 119 to 111.
Nerfed Devil’s Devastation, right-click slash now deals 10x base damage instead of 15x, and death mark now deals 15x base damage instead of 25x.
Rebalanced Dragon Pow. Nerfed damage from 660 to 333. Sparks now deal 50% base damage instead of 12.5%, and waterfalls now deal 25% base damage instead of 16.67%.
Rebalanced Dragonblood Disgorger. Buffed damage from 215 to 222. Mother dragon now grants 20 local immunity frames on contact instead of 6. Child dragons no longer deal contact damage.
Nerfed Driftwood Bow’s damage from 10 to 8. It no longer has auto-use. Nerfed velocity multiplier while wet from 1.3x to 1.2x.
Rebalanced Driftwood Sword. Nerfed damage from 14 to 11, but buffed use time from 20 to 19 and knockback from 4 to 6. It no longer has auto-use. Nerfed use time multiplier while wet from 1.66x to 1.25x, and knockback multiplier while wet from 1.5x to 1.25x.
Rebalanced Dryad’s Tear. Buffed damage from 10 to 18. Increased the severity of swerving from having multiple active bullets, but damage reduction and swerving is now capped at 12 bullets. Bullets now bounce off tiles instead of passing through them. Teardrops no longer deal 140% of the bullet’s damage, but are now guaranteed to critically strike if the bullet critically strikes.
Buffed Elysian Arrow’s damage from 15 to 20. Light slashes now deal 20% base damage instead of 15%.
Nerfed Empyrean Knives’ damage from 130 to 110. It now heals for 1% of damage dealt instead of 1.5%.
Rebalanced Enchanted Knife Staff. Improved its chasing ability, and it now swings more often. Swings now lose 25% damage per hit.
Rebalanced Entropy’s Vigil. Nerfed damage from 42 to 38, but Calamitamini’s projectiles now home in on enemies and inflict Brimstone Flames for 5 seconds instead of 2.
Nerfed Ethereal Subjugator’s damage from 175 to 160.
Buffed Event Horizon’s damage from 120 to 138.
Evil Smasher changes:
Now deals all-class damage instead of average damage, fully scaling with class damage boosts instead of being half as effective.
Decreased the velocity reduction given while charging the weapon. Launch velocity when hitting a tile now scales with the weapon’s size.
Increased maximum Smashed Evil duration from 15 seconds to 20. Buffed Smashed Evil’s damage boost from 10% to 20%, increased its natural life regeneration boost, and it now increases acceleration and deceleration. Changed its 20% movement speed boost to a flat 1.1 velocity boost.
Buffed Smashed Evil’s damage per second against enemies from 20 to 80, but it now ignores vulnerabilities and resistances.
Nerfed Fallen Paladin’s Hammer’s damage from 368 to 315.
Nerfed Flesh of Infidelity’s damage from 20 to 14.
Nerfed Flowers of Mortality’s damage from 72 to 70.
Nerfed Flying Knife’s damage from 53 to 45.
Rebalanced Frost Blossom Staff. Buffed damage from 10 to 15. Beam explosions now deal 100% base damage instead of 33%, but cannot hit the enemy hit by the beam.
Nerfed Goldplume Spear’s damage from 31 to 26. Decreased the velocity of feathers.
Nerfed Grand Dad’s damage from 5777 to 5577.
Nerfed Greatsword of Judgement’s damage from 280 to 225.
Rebalanced Hailstorm Bullet. Nerfed damage from 12 to 9. It no longer inflicts Frostbite on hit. Decreased base critical strike damage multiplier from 2.85x to 2.65x, but multiplier now increases by 0.004x for each point of ranged critical strike chance the player has.
Rebalanced Halley’s Inferno. Right-click now fires every 3 frames instead of 4 and uses 1 Starburst per shot instead of 2, but now has slight inaccuracy. Right-click starbursts now deal 200% base damage instead of 250% and generate Starburst slower on hit, but they now have 8 extra updates instead of 5. It now has a scope effect toggled via the Held Item Ability hotkey.
Buffed Havoc’s Breath, it now fires 4 flames per use instead of 3, and flames now grant 5 ID-static immunity frames instead of 6.
Buffed Helium Flash’s damage from 3000 to 3200.
Rebalanced Hellfire Arrow. Arrows now grant -1 local immunity frames instead of 10 global immunity frames. Explosions now lose 20% damage per hit.
Nerfed Hellkite’s damage from 760 to 570. Right-click stronger swing now deals 250% base damage instead of 290%.
Rebalanced Hellion Flower Spear. Buffed damage from 85 to 100. Spear now grants 10 local immunity frames instead of 8. Beams now deal 100% base knockback instead of 85%, but no longer pierce, and now last 3 seconds instead of 10.
Nerfed Holy Collider’s damage from 2900 to 2200.
Nerfed Hornet Staff’s damage from 18 to 12.
Buffed Ichor Arrow’s damage from 13 to 16.
Igneous Exaltation and Virid Vanguard now use the Held Item Ability hotkey to change their rotation direction instead of right-clicking the item in the inventory while holding Shift.
Nerfed Imp Staff’s damage from 25 to 17.
Buffed Jester’s Arrow, it now grants -1 local immunity frames instead of 10 ID-static immunity frames.
Nerfed King of Constellations, Tenryū’s damage from 187 to 175.
Rebalanced Lashes of Chaos. Buffed projectile velocity from 14 to 22. It now fires darts instead of hellblasts; darts still pierce twice and grant 20 local immunity frames. Hellfireballs no longer have 1 extra update, and now have a cap on their acceleration. Hellfireballs and their explosions now inflict Brimstone Flames for 3 seconds instead of 4.
Nerfed Legion of Celestia’s damage from 57 to 50.
Nerfed Lucrecia’s damage from 132 to 124.
Nerfed Majestic Guard’s damage from 365 to 270.
Monolith Bow no longer has auto-use.
Buffed Monolith Sword’s knockback from 4 to 7.
Buffed Nanoblack Reaper’s damage from 315 to 555.
Nerfed Neptune’s Bounty’s damage from 444 to 420.
Nerfed Night’s Ray, split ray spawners no longer deal direct damage.
Nerfed Nuclear Fury’s damage from 108 to 91.
Nerfed The Obliterator’s damage from 400 to 370.
The Omnigun no longer has a 66% chance to not consume ammo.
Nerfed Orderbringer’s damage from 800 to 700.
Nerfed Orthocera Shell’s damage from 53 to 42.
Nerfed P-GSS: Auger’s damage from 60 to 55. Regular slashes no longer have heavy knockback.
Nerfed P-PMA: Aqueous Hunter Drone’s damage from 24 to 18.
Nerfed Perfect Dark’s damage from 29 to 24.
Rebalanced Polyp Launcher. Halved the sentry’s attack range. Sentry now attacks every 1.25 seconds instead of 0.67, and attack delay no longer has randomization. Coral chunks now spawn 2-3 shards instead of 1-4.
Nerfed Pwnagehammer’s damage from 150 to 140.
Rebalanced R-PLS: Pulse Grenade. Buffed damage from 59 to 123, but stealth strikes now have an 85% damage modifier.
Buffed Rancor’s damage from 290 to 333.
Nerfed Rem’s Revenge, explosions now lose 33% damage per hit.
Nerfed Rusty Beacon Prototype, decreased the maximum size of pulses.
Nerfed Sahara Slicers’ damage from 23 to 20. Bolts now deal 100% base damage and knockback instead of 120%.
Nerfed Sand Sharknado Staff’s damage from 71 to 60.
Nerfed Sausage Maker’s damage from 32 to 27.
Nerfed Scab Ripper’s damage from 15 to 10.
Nerfed Seashine Sword’s damage from 25 to 22, and use time from 30 to 40. Beams now last 2 seconds instead of 10.
Nerfed Shadowflame Knife’s damage from 50 to 43.
Nerfed Sky Glaze’s damage from 11 to 10.
Nerfed Skytide Dragoon, right-click redirected lightning bolts now deal 8x base damage instead of 10x.
Nerfed Snake Eyes’ damage from 200 to 160.
Rebalanced Sniper Rifle. Nerfed damage from 200 to 185, but buffed use time from 40 to 36.
Nerfed Solstice Claymore’s damage from 300 to 235.
Nerfed Soul Harvester’s damage from 85 to 77.
Spadefish now triggers the summon damage penalty when held.
Rebalanced Staff of Necrosteocytes. Nerfed damage from 31 to 25. Minions can now perform small jumps towards enemies above them, and increased their deceleration when turning around. Minions now grant 20 local immunity frames instead of 15, no longer have 1 extra update, and no longer spawn bone matter projectiles.
Rebalanced Starnight Lance. Nerfed damage from 110 to 80. Spear now grants 10 local immunity frames instead of 8. Beams now deal 100% base damage and knockback instead of 80% damage and 85% knockback, but last 2 seconds instead of 10.
Nerfed Stellar Striker’s damage from 123 to 100. Meteor explosions now deal 37.5% base damage instead of 45%.
Rebalanced Stellar Torus Staff. Nerfed damage from 142 to 132, but beams now grant 8 local immunity frames instead of 10.
Nerfed Storm Saber’s damage from 50 to 38.
Nerfed Sun Spirit Staff’s damage from 25 to 22.
Rebalanced Tactical Plague Engine. Nerfed damage from 140 to 110, but minions now fire every 2 seconds instead of 2.08.
Nerfed Teardrop Cleaver’s damage from 38 to 33.
Nerfed Terra Blade’s damage from 95 to 90.
Nerfed Terratomere’s damage from 145 to 120.
Rebalanced Time Bolt. Nerfed damage from 432 to 303, but stealth strikes no longer have a 70% damage modifier.
True Biome Blade changes:
Nerfed unattuned damage from 200 to 150.
Buffed Earthen Tides attunement’s damage from 550 to 600. Charge-up now spawns 5 sets of sword beams instead of 4.
Buffed Sanguine Fury attunement’s damage from 190 to 200.
Buffed Swordsmith’s Pride attunement’s damage from 120 to 150.
Nerfed True Excalibur’s damage from 112 to 105.
Nerfed True Night’s Edge’s damage from 105 to 99.
Rebalanced Unholy Arrow. Buffed damage from 11 to 12. Arrows now grant -1 local immunity frames instead of 10 ID-static immunity frames. Arrows now lose 25% damage per hit instead of 5%.
Nerfed Vein Burster’s damage from 45 to 38.
Rebalanced Vengeful Sun Staff. Buffed damage from 35 to 38, but each minion slot now increases damage and attack speed by 20% instead of 25%.
Buffed Verium Bolt’s damage from 11 to 15.
Nerfed Vile Feeder’s damage from 15 to 10.
Nerfed Virid Vanguard’s damage from 60 to 55. Active slicing ability now deals 400% base damage instead of 500%.
Nerfed Void Concentration Staff, the tag effect’s dark energy now only gets 15% extra effectiveness from minions and sentries instead of 30%.
Void Eater Marionette now uses the Held Item Ability hotkey to toggle prioritizing retrieving items instead of right-clicking the item in the inventory while holding Shift. Added text pop-ups whenever item retrieval prioritization is toggled.
Nerfed The Wand’s spark damage from 14 to 1.
Rebalanced Warloks’ Moon Fist. Minions now punch every 0.5 seconds instead of 0.6, and decreased recoil after punching. Decreased velocity while moving towards enemies. Minion now only deals contact damage while punching.

Other

Adjusted the use time tooltip thresholds:
Insanely Fast is still 1-5.
Changed Very Fast from 6-9 to 6-10.
Changed Fast from 10-14 to 11-17.
Changed Average from 15-22 to 18-24.
Changed Slow from 23-29 to 25-30.
Changed Very Slow from 30-37 to 31-43.
Changed Extremely Slow from 38-45 to 44-60.
Changed Snail from 46 or higher to 61 or higher.
Rebalanced Acidwood Hammer. Nerfed damage from 10 to 8 and use time from 20 to 30, but buffed tool speed from 9 to 8 and knockback from 3.5 to 5.5.
Rebalanced Ash Wood Hammer. Buffed tool speed from 20 to 7, but nerfed hammer power from 45% to 25%.
Reverted the nerfs to Clairvoyance; it now grants 5% magic damage and 2% magic critical strike chance.
Rebalanced Driftwood Hammer. Nerfed damage from 13 to 7, but buffed tool speed from 11 to 9, tool speed while wet from 8 to 7, use time from 31 to 30, and knockback from 4 to 5.5.
Buffed the Friendly prefix’s Minion base damage from 7 to 12. Slightly decreased velocity needed for it to explode on impact. Pigion explosions now deal all-class damage instead of average damage, fully scaling with class damage boosts instead of being half as effective, and it can now proc minion effects from armor and accessories.
Glimmering Gemfish is now guaranteed to drop at least one type of gem. Increased Diamond drop rate from 10% to 12.5%.
Rebalanced Gluttony Blender. Nerfed base chance to produce Quality Slop from 0.5% per minute of buff duration to 0.1%. Increased chance multiplier for Plenty Satisfied foods from 1.5x to 2x, and for Exquisitely Stuffed foods from 2x to 10x.
Nerfed Hadal Stew’s Exquisitely Stuffed duration from 8 minutes to 4.
Nerfed the Horrible prefix’s size boost from 100% to 66%, and it now reduces knockback by 99%.
Rebalanced Monolith Hammer. Buffed damage from 29 to 30, tool speed from 5 to 4, and knockback from 2.5 to 5.5, but nerfed use time from 9 to 14 and hammer power from 35% to 25%.
Buffed Resilient Candle’s defense effectiveness boost from 10% to 15%.
Shellfish Claps’ damage per second scaling is no longer capped at 5 shellfish.
Soaring Potion no longer grants 10% horizontal flight speed.
Spiteful Candle’s damage multiplier now stops applying when an enemy has at least 90% damage reduction instead of 99%.

Recipes

Abyssal Diving Gear now uses 20 Depth Cells and 15 Lumenyl in its recipe instead of 10 and 10.
Abyssal Mirror now uses 20 Depth Cells and 15 Lumenyl in its recipe instead of 5 and 5.
Abyssal Warhammer, Crystal Piercer, and Darkecho Greatbow now use 12 Cryonic Bars in their recipes instead of 8.
Acrobatic Bobber no longer uses 1 Feather in its recipe.
Aerial Hamaxe, Air Spinner, Feather Knife, Galeforce, Goldplume Spear, Tradewinds, Turbulance, and Wind Blade now use 10 Aerialite Bars in their recipes instead of 7.
Aerialite Bar now uses 3 Aerialite Ore in its recipe instead of 4.
Aerospec armor changes:
All helmets now use 10 Aerialite Bars in their recipes instead of 5.
Aerospec Breastplate now uses 20 Aerialite Bars in its recipe instead of 15.
Aerospec Leggings now use 15 Aerialite Bars in their recipe instead of 10.
Alpha Draconis now uses 8 Lumenyl, 4 Ruinous Souls, and 20 Exodium Clusters in its recipe instead of 6, 5, and 10.
The Amalgam and Reaper Tooth Necklace now use 20 Depth Cells in their recipes instead of 15.
Moved Core of Calamity to the bottom of Amphibian’s Guitar and Asgard’s Valor’s recipes.
Anarchy Blade, Brimstone Fury, Burning Sea, and Forbidden Oathblade now use 8 Unholy Cores in their recipes instead of 5.
Anodized Wulfrum Trim Wall now uses Anodized Wulfrum Trim in its recipe instead of Anodized Wulfrum Metal, and yields 4 instead of 8. It can now be turned back into Anodized Wulfrum Trim at a Work Bench.
Apollyon now uses Eye of the Golem, 4 Unholy Cores, and 2 Cores of Calamity in its recipe instead of 3 Scoria Bars and 1 Core of Calamity.
Arid Artifact now uses 3 Ancient Cloth in its recipe instead of 5.
Arterial Assault, The Mutilator, and Sanguine Flare now use 25 Bloodstone and 10 Blood Orbs in their recipes instead of 5 Bloodstone Cores.
Astral armor changes:
Astral Helm now uses 12 Astral Bars in its recipe instead of 8 Astral Bars and 6 Meteorite Bars.
Astral Breastplate now uses 24 Astral Bars in its recipe instead of 12 Astral Bars and 9 Meteorite Bars.
Astral Leggings now use 18 Astral Bars in their recipe instead of 10 Astral Bars and 8 Meteorite Bars.
Moved Starblight Soot to the bottom of Astral Bar, Astral Injection, and Comet Quasher’s recipes.
Moved Astral Stone to the top of Astral Beacon’s recipe.
Astral Blaster and Astral Staff now use 12 Astral Bars in their recipes instead of 6.
Moved Fallen Star and Starblight Soot to the bottom of Astral Chunk’s recipe.
Astral Hamaxe now uses 18 Astral Bars in its recipe instead of 8.
Astral Pickaxe now uses 18 Astral Bars in its recipe instead of 7.
Astral Pike now uses 12 Astral Bars in its recipe instead of 8.
Auralis, Grax, Mistlestorm, Spyker, Tactician’s Trump Card, and Tarragon Wings now use 10 Uelibloom Bars in their recipes instead of 5.
Aureate Booster now uses 10 Perennial Bars in its recipe instead of 5.
Auric Tesla armor changes:
All helmets now use 10 Auric Bars in their recipes instead of 12.
Auric Tesla Body Armor now uses 20 Auric Bars in its recipe instead of 18.
Badge of Bravery now uses 12 Uelibloom Bars in its recipe instead of 2.
The Ballista now uses 5 Ectoplasm in its recipe instead of 10.
Baroclaw now uses 20 Depth Cells in its recipe instead of 12.
Beastial Pickaxe now uses 15 Perennial Bars in its recipe instead of 7.
Berserker Waraxe now uses 10 Perennial Bars in its recipe instead of 9.
Biofusillade now uses 12 Uelibloom Bars in its recipe instead of 8.
Bladedge Railbow, Feralthorn Claymore, Hellion Flower Spear, and Viral Sprout now use 10 Perennial Bars in their recipes instead of 12.
Blighted Cleaver now uses 10 Chlorophyte Bars in its recipe instead of 15.
Blood Boiler now uses 25 Bloodstone and 10 Blood Orbs in its recipe instead of 6 Bloodstone Cores.
Bloodfire Arrow and Bloodfire Bullet now use 1 Bloodstone and 1 Blood Orb in their recipes instead of 1 Bloodstone Core.
Bloodflare armor changes:
All helmets now use 25 Bloodstone and 10 Blood Orbs in their recipes instead of 11 Bloodstone Cores.
Bloodflare Body Armor now uses 50 Bloodstone and 20 Blood Orbs in its recipe instead of 16 Bloodstone Cores.
Bloodflare Cuisses now use 35 Bloodstone and 15 Blood Orbs in their recipe instead of 13 Bloodstone Cores.
Bloodsoaked Crasher and Dragonblood Disgorger now use 25 Bloodstone and 10 Blood Orbs in their recipes instead of 12 Bloodstone Cores.
Reverted Bloody Spine’s recipe cost being reduced to 20 Vicious Powder and 10 Vertebrae.
Blossom Pickaxe now uses 18 Uelibloom Bars in its recipe instead of 7.
Brimblade now uses 8 Unholy Cores in its recipe instead of 4.
Brimflame armor changes:
Brimflame Cowl now uses 8 Unholy Cores in its recipe instead of 2.
Brimflame Robes now use 12 Unholy Cores in their recipe instead of 4.
Brimflame Boots now use 10 Unholy Cores and 6 Ashes of Calamity in their recipe instead of 3 and 5.
Moved Unholy Core to the top of all recipes.
Brimlash now uses 8 Unholy Cores and 8 Ashes of Calamity in its recipe instead of 4 and 12, and swapped their positions.
Brimrose now uses 10 Unholy Cores in its recipe instead of 5.
Brimrose Staff and Brimstone Sword now use 8 Unholy Cores in their recipes instead of 6.
Brimstone Locus now uses 10 Bloodstone in its recipe instead of 3 Bloodstone Cores.
Chalice of the Blood God now uses 12 Bloodstone and 5 Blood Orbs in its recipe instead of 5 Bloodstone Cores.
Charred Idol now uses 5 Unholy Cores in its recipe instead of 2, and swapped the positions of Unholy Core and Soul of Night.
Claret Cannon, Lacerator, and Viscera now use 25 Bloodstone and 10 Blood Orbs in their recipes instead of 4 Bloodstone Cores.
Cleansing Blaze, Essence Flayer, Executioner’s Blade, Gods’ Paranoia, Soul Piercer, and Stream Gouge now use 10 Cosmilite Bars in their recipes instead of 12.
Core of Calamity now uses 1 Ectoplasm in its recipe instead of 3.
Cosmic Anvil no longer uses 12 Solar Fragments, 12 Vortex Fragments, 12 Nebula Fragments, 12 Stardust Fragments, or 12 Meld Blobs in its recipe.
Cosmic Shiv now uses 10 Cosmilite Bars in its recipe instead of 8.
Cosmolight now uses 12 Astral Bars in its recipe instead of 3.
Crags Pylon, Fledgling Wings, and The Wand can no longer be crafted.
Crescent Moon now uses 4 Ruinous Souls and 20 Exodium Clusters in its recipe instead of 3 and 16.
Crushing Ego now uses 10 Cosmilite Bars in its recipe instead of 5.
Daedalus armor changes:
All helmets now use 12 Cryonic Bars in their recipes instead of 7.
Daedalus Breastplate now uses 24 Cryonic Bars in its recipe instead of 15.
Daedalus Leggings now use 18 Cryonic Bars in their recipe instead of 10.
Defiled Greatsword now uses 10 Uelibloom Bars and 5 Cores of Calamity in its recipe instead of 15 and 1, and swapped their positions.
Devil’s Sunrise now uses 50 Bloodstone in its recipe instead of 25 Bloodstone Cores.
The Devourer of Cods now uses 8 Cosmilite Bars in its recipe instead of 6.
Diamond of the Deep now uses 20 Abyss Gravel, 20 Pyre Mantle, 20 Voidstone, 20 Depth Cells, and 15 Lumenyl in its recipe instead of 10, 10, 10, 5, and 5. Moved Scoria Bar below Sea Spirit Amulet in its recipe.
Duststorm in a Bottle, Sand Sharknado Staff, Sandblaster, Shifting Sands, and Tumbleweed now use 2 Ancient Cloth in their recipes instead of 5.
Early Bloom Rod now uses 8 Uelibloom Bars in its recipe instead of Wood Fishing Pole and 6 Uelibloom Bars.
Effervescence now uses 10 Aetherium Blocks in its recipe instead of 5.
Everglade Spray now uses 10 Perennial Bars in its recipe instead of 3.
Exalted Oathblade no longer uses 8 Ashes of Calamity in its recipe.
Fallen Paladin’s Hammer now uses 8 Scoria Bars and Ashes of Calamity in its recipe instead of 5.
Fathom Swarmer armor changes:
Fathom Swarmer Visage now uses 6 Sea Remains, 25 Planty Mush, and 10 Depth Cells in its recipe instead of 5, 6, and 3.
Fathom Swarmer Breastplate now uses 75 Planty Mush and 20 Depth Cells in its recipe instead of 10 and 5.
Fathom Swarmer Greaves now use 50 Planty Mush and 15 Depth Cells in their recipe instead of 8 and 4.
Fault Line and Forbidden Sun now use 10 Scoria Bars in their recipes instead of 6.
Feather Crown now uses 8 Aerialite Bars in its recipe instead of 6.
Feral Double Rod now uses 8 Perennial Bars in its recipe instead of 6.
Fire Gauntlet and Sigil of Calamitas now use 8 Scoria Bars in their recipes instead of 5.
Flarefrost Blade now uses 10 Cryonic Bars, 10 Hellstone Bars, and 10 Souls of Light in its recipe instead of 8, 8, and 3.
Fractured Ark and Night’s Edge now use 10 Purified Gel in their recipes instead of 5.
Frostcrush Valari no longer uses 40 Voidstone in its recipe.
Galactus Blade now uses Life Alloys in its recipe instead of Solar Fragments, Vortex Fragments, Nebula Fragments, and Stardust Fragments.
Galileo Gladius now uses 4 Ruinous Souls and 20 Exodium Clusters in its recipe instead of 5 and 15.
Gel Dart, Gelitic Blade, The God’s Gambit, Goobow, Gunk Shot, and Slime Puppet Staff now use 14 Purified Gel and Blighted Gel in their recipes instead of 18.
Gelpick now uses 18 Purified Gel and Blighted Gel in its recipe instead of 12.
God Slayer armor changes:
All helmets now use 10 Cosmilite Bars in their recipes instead of 7.
God Slayer Chestplate now uses 20 Cosmilite Bars and 4 Ascendant Spirit Essences in its recipe instead of 15 and 3.
God Slayer Leggings now use 15 Cosmilite Bars and 3 Ascendant Spirit Essences in their recipe instead of 10 and 2.
Gold Piggy and Piggy can no longer be crafted into Bacon.
Greatsword of Judgement now uses 10 Aetherium Blocks in its recipe instead of 5 Stardust Fragments. Moved Core of Calamity to the bottom of its recipe.
Hadal Mantle now uses 10 Scoria Bars in its recipe instead of 5.
Hadal Stew now uses 2 Coastal Demonfish in its recipe instead of 1.
Halley’s Inferno and Stratus Sphere now use 8 Lumenyl and 20 Exodium Clusters in their recipes instead of 6 and 12.
Handheld Tank no longer uses Tiger Skin in its recipe.
Hellfire Flamberge now uses 10 Scoria Bars in its recipe instead of 15.
Helstorm now uses 10 Scoria Bars in its recipe instead of 7.
Heron Rod now uses 8 Aerialite Bars in its recipe instead of 7.
Hydrothermic armor changes:
All helmets now use 10 Scoria Bars in their recipes instead of 7.
Hydrothermic Armor now uses 20 Scoria Bars in its recipe instead of 15.
Hydrothermic Subligar now uses 15 Scoria Bars in its recipe instead of 10.
Ice Skates now require a Loom to craft instead of an Anvil.
Igneous Exaltation now uses 8 Unholy Cores and 8 Essences of Havoc in its recipe instead of 10 and 5.
Lifehunt Scythe and Virid Vanguard now use 12 Uelibloom Bars in their recipes instead of 15.
Mangrove Chakram now uses 10 Perennial Bars in its recipe instead of 7.
Marksman Bow now uses 13 Ectoplasm in its recipe instead of 31.
Midnight Sun Beacon now uses 15 Darksun Fragments in its recipe instead of Lunar Portal Staff.
Mirror of Kalandra now uses 8 Cosmilite Bars in its recipe instead of 10.
Moon Walkers now use 10 Luminite Bars in their recipe instead of 5.
Nano Purge now uses 10 Uelibloom Bars in its recipe instead of 7.
Necklace of Vexation now uses 10 Perennial Bars in its recipe instead of 2.
Omega Blue armor changes:
Omega Blue Helmet now uses 15 Depth Cells in its recipe instead of 12.
Omega Blue Chestplate now uses 25 Depth Cells in its recipe instead of 18.
Omega Blue Tentacles now use 20 Depth Cells in their recipe instead of 15.
Omicron now uses 8 Cosmilite Bars and 20 Endothermic Energy in its recipe instead of 10 Cosmilite Bars and 5 Nebula Fragments.
Ontological Despoiler and Speed Blaster now use Illegal Gun Parts in their recipes.
Ornate Shield now uses 12 Cryonic Bars and 20 Crystal Shards in its recipe instead of 5 and 10.
Profaned Flame Dye and Profaned Moonlight Dye now shimmer into each other.
Quagmire now uses 10 Perennial Bars in its recipe instead of 6.
Radiant Star now uses 12 Astral Bars in its recipe instead of 10. Moved Starblight Soot to the bottom of its recipe.
Raider’s Talisman now uses 5 Flinx Fur in its recipe.
Reaver armor changes:
All helmets now use 10 Perennial Bars in their recipes instead of 7.
Reaver Scale Mail now uses 20 Perennial Bars in its recipe instead of 15.
Reaver Cuisses now use 15 Perennial Bars in their recipe instead of 10.
Recitation of the Beast now uses 20 Bloodstone and 8 Essences of Havoc in its recipe instead of 6 Bloodstone Cores and 6 Essences of Havoc.
Resurrection Butterfly now uses 5 Ectoplasm in its recipe instead of 20.
Rift Reeler now uses 8 Scoria Bars in its recipe instead of 6.
Rounded Anodized Wulfrum Panel Wall’s recipe now yields 4 instead of 8.
Scarlet Devil now uses 50 Bloodstone in its recipe instead of 15 Bloodstone Cores.
Seismic Hampick now uses 15 Scoria Bars in its recipe instead of 7.
Shadecrystal Barrage and Shimmerspark now use 12 Cryonic Bars in their recipes instead of 6.
Shardlight Pickaxe now uses 18 Cryonic Bars in its recipe instead of 7.
Silva armor changes:
Silva Masked Cap and Silva Horned Hood now use 30 Planty Mush and 8 Effulgent Feathers in their recipes instead of 6 and 5.
Silva Armor now uses 90 Planty Mush, 12 Effulgent Feathers, and 4 Ascendant Spirit Essences in its recipe instead of 12, 10, and 3.
Silva Leggings now use 60 Planty Mush, 10 Effulgent Feathers, and 3 Ascendant Spirit Essences in their recipe instead of 9, 7, and 2.
Silva Wings now use 45 Planty Mush, 10 Effulgent Feathers, and 3 Ascendant Spirit Essences in their recipe instead of 3, 15, and 2.
Sirius now uses 8 Lumenyl, 4 Ruinous Souls, and 20 Exodium Clusters in its recipe instead of 5, 2, and 12.
Skyfringe Pickaxe now uses 15 Aerialite Bars in its recipe instead of 7.
Skyline Wings now use 10 Aerialite Bars in their recipe instead of 5.
Solstice Claymore now uses 18 Astral Bars in its recipe instead of 20.
Starcore now uses 8 Astral Bars in its recipe instead of 4, and swapped the positions of Astral Bar and Starblight Soot.
Starlight Wings now use 10 Cryonic Bars in their recipe instead of 5.
Statigel armor changes:
All helmets now use 8 Purified Gel and Blighted Gel in their recipes instead of 5.
Statigel Greaves now use 10 Purified Gel and Blighted Gel in their recipe instead of 7.
Subduction Slicer and Tectonic Truncator now use 10 Scoria Bars in their recipes instead of 9.
Tarragon armor changes:
All helmets now use 12 Uelibloom Bars in their recipes instead of 7.
Tarragon Breastplate now uses 24 Uelibloom Bars in its recipe instead of 15.
Tarragon Leggings now use 18 Uelibloom Bars in their recipe instead of 11.
Terratomere now uses 18 Uelibloom Bars in its recipe instead of 7 Uelibloom Bars and 9 Living Shards.
Time Bolt now uses Lunar Kunai, Stellar Knife, Gold Watch, 8 Cosmilite Bars, and 20 Endothermic Energy in its recipe instead of Cosmic Kunai, Fast Clock, 5 Ruinous Souls, and 20 Necroplasm, and now requires a Cosmic Anvil to craft instead of a Hardmode Anvil.
True Biome Blade now uses 18 Astral Bars, 6 Life Alloys, and 3 Cores of Calamity in its recipe instead of 3, 3, and 1.
Unholy Core now uses 3 Infernal Suevite and 2 Hellstone in its recipe instead of 4 and 4.
V8000 Engine now requires a Hardmode Anvil to craft instead of an Ancient Manipulator.
Vega now uses 8 Lumenyl and 20 Exodium Clusters in its recipe instead of 7 and 12.
Verstaltite Fishing Rod now uses 8 Cryonic Bars in its recipe instead of 6.
Voltage Regulation System now uses 10 Uelibloom Bars and Luminite Bars in its recipe instead of 5.
Warloks’ Moon Fist now uses 8 Lumenyl, 4 Ruinous Souls, and 20 Exodium Clusters in its recipe instead of 10, 5, and 5.
Reverted Worm Food’s recipe cost being reduced to 20 Vile Powder and 10 Rotten Chunks.
Wulfrum armor changes:
Wulfrum Hat & Goggles now use 10 Wulfrum Metal Scraps in their recipe instead of 5.
Wulfrum Jacket now uses 20 Wulfrum Metal Scraps in its recipe instead of 10.
Wulfrum Overalls now use 15 Wulfrum Metal Scraps in their recipe instead of 8.
Wulfrum Acrobatics Pack now uses 10 Wulfrum Metal Scraps and 3 Chains in its recipe instead of 5 and 2.
Wulfrum Complex Panel Wall now uses Wulfrum Plating in its recipe instead of Wulfrum Metal Scrap, Anodized Wulfrum Metal, and Energy Core, and yields 4 instead of 8. It can now be turned back into Wulfrum Plating at a Work Bench.
Wulfrum Digging Turtle now uses 10 Wulfrum Metal Scraps in its recipe instead of 3.
Wulfrum Drill now uses 15 Wulfrum Metal Scraps in its recipe instead of 5.
Wulfrum Fishing Pole now uses 8 Wulfrum Metal Scraps in its recipe instead of 5.
Wulfrum Pillar no longer uses Anodized Wulfrum Metal in its recipe, and yields 4 instead of 8.
Wulfrum Scaffold Kit now uses 10 Wulfrum Metal Scraps in its recipe instead of 6.
Wulfrum Treasure Pinger now uses 10 Wulfrum Metal Scraps in its recipe instead of 5.

Renames

Renamed Baby Slime God to Baby Paladin.
Renamed Blazing Core to Divine Providence.
Renamed Corroslime Staff to Blighted Slime Staff.
Renamed Corroslime (buff) to Blighted Slime (buff).
Renamed Prototype Plasma Drive Core to Prototype Plasma Drive.
Renamed Slick Cane to Walking Cane.

Resprites

Resprited Ashen Stalactite, The Ballista, Duststorm in a Bottle, Flarefrost Blade, Forsaken Saber, Galaxy Smasher, Lightspeed, Maw of Infinity, Spadefish, Spear of Paleolith, Terratomere, Valkyrie Ray, Vanishing Point, and Walking Cane.
Resprited Trinket of Chi.
Resprited Burrower Banner, Corruption Effigy, Crimson Effigy, and Gold Piggy Cage.
Resprited Corruption Effigy and Crimson Effigy buffs.
Resprited Ashen Stalactite’s stealth strike stalagmites and debris, Baleful Harvester’s skull projectiles, The Ballista’s greatarrows and shards, Earthen Pike, Slag Magnum, and Spear of Paleolith’s fossil shards, Forsaken Saber’s blades, and Void Concentration Staff’s dark energies.

Reworks

Reworked Oblivion, it no longer fires darts at nearby enemies. It now slowly releases homing hellfireballs while held out. Hitting enemies with the yoyo charges it up, increasing the frequency of hellfireballs. After 20 hits, the yoyo reaches full charge, which spawns a ring of homing hellfireballs and resets its air time. Hitting an enemy while at full charge causes the yoyo to shatter after a delay, creating an explosion which deals 50x base damage but prevents the yoyo from being used for 5 seconds afterwards. Nerfed damage from 50 to 35, and air time from infinite to 15 seconds. The yoyo now grants 15 local immunity frames instead of 10.
Reworked Walking Cane, it no longer makes enemy hits drop money, and stealth strikes no longer have scaling damage based on how much money the player is carrying. It now swipes a long walking cane towards the cursor. Stealth strikes trigger an insanity effect on enemies, causing hits with the cane to summon shadow hands that deal 75% base damage. Holding the weapon increases movement speed by 20%. Nerfed damage from 50 to 40, but buffed projectile velocity from 16 to 20.

Additional Changes

Reduced the intensity of Amphibian’s Guitar, Dazzling Stabber Staff, and Sanctified Spark’s visual effects.
The Arms Dealer now sells Revolver in Hardmode, but no longer sells Boomstick.
Astral Beacon no longer has a pickaxe power requirement of 200%.
Astral Ore changes:
Increased pickaxe power requirement from 110% to 210%.
Can no longer be blockswapped or blown up.
Can now only be destroyed after defeating Astrum Deus, and can no longer drop Starblight Soot when mined.
The Bandit now always sells IV Drip on the Rocks while the Nurse is present, instead of only being sold after defeating Plantera. They no longer sell Walking Cane.
Reworded Bottled Honey’s tooltip.
Renamed the “Music Toggles” section of the configuration menu to “Audio Toggles”.
Removed mentions of “shadow” from Demonshade Breastplate and Demonshade Greaves’ tooltips. Demonshade Greaves’ tooltip now states exactly what movement speed boosts it gives.
Moved Divine Providence’s flavor tooltip to the bottom, and it now uses #FF8C00 ● as a color.
Decreased the rotation speed of Duststorm in a Bottle’s thrown projectile.
Elemental in a Bottle, Eye of the Storm, Heart of the Elements, Oasis Elemental in a Bottle, Pearl of Enthrallment, and Rose Stone’s elementals now draw as a translucent solid color if visibility is disabled.
Updated the visuals of Entropy’s Vigil, Havoc’s Breath, Lashes of Chaos, and Oblivion to use metaballs.
Changed how Fish Stocks lists its life regeneration boost for consistency.
Added an outline effect and several sound effects while charging up Gilded Proboscis.
Changes to item rarities:
Asgard’s Valor, Diamond of the Deep, Fantasy Talisman, Frostcrush Valari, Hellkite, and Phantasmal Ruin now use the Rarity Level: 8 rarity instead of Rarity Level: 7.
Baby Flak Crab now uses the Rarity Level: 0 rarity instead of Rarity Level: 6.
Basher now uses the Rarity Level: 2 rarity instead of Rarity Level: 1.
Blazing Star, Equanimity, Polaris Parrotfish, and Yin-Yo now use the Rarity Level: 5 rarity instead of Rarity Level: 4.
Blessed Phoenix Egg now uses the Rarity Level: 15 rarity instead of Rarity Level: 14.
Cosmic Rainbow and Unstable Caster’s Gauntlet now use the Rarity Level: 11 rarity instead of Rarity Level: 10.
Cosmic Worm now uses the Rarity Level: 14 rarity instead of Rarity Level: 12.
Gael’s Greatsword now uses the Rarity Level: 17 rarity instead of Rarity Level: 15.
Geyser Shell now uses the Rarity Level: 3 rarity instead of Rarity Level: 5.
Gleaming Magnolia, SHPC, and Valkyrie Ray now use the Rarity Level: 6 rarity instead of Rarity Level: 5.
Grand Dad now uses the Rarity Level: 13 rarity instead of Rarity Level: 12.
IV Drip on the Rocks now uses the Rarity Level: 3 rarity instead of Rarity Level: 7.
Monolith Bow, Monolith Hammer, and Monolith Sword now use the Rarity Level: 4 rarity instead of Rarity Level: 3.
Resilient Candle, Spiteful Candle, Vigorous Candle, and Weightless Candle now use the Rarity Level: 11 rarity instead of Rarity Level: 5.
Time Bolt now uses the Rarity Level: 14 rarity instead of Rarity Level: 13.
Changed the sell price of several items, primarily tools:
Decreased Abyssal Warhammer and Shardlight Pickaxe’s sell prices from 4 Gold Coin to 3 Gold Coin.
Decreased Acidwood Bow, Acidwood Sword, Driftwood Bow, and Driftwood Sword’s sell prices from 10 Silver Coin to 20 Copper Coin.
Decreased Acidwood Hammer and Driftwood Hammer’s sell prices from 10 Silver Coin to 10 Copper Coin.
Decreased Aerial Hamaxe and Skyfringe Pickaxe’s sell prices from 1 Gold Coin to 60 Silver Coin.
Increased Ashen Stalactite’s sell price from 25 Silver Coin to 1 Gold Coin.
Decreased Astral Hamaxe’s sell price from 16 Gold Coin to 4 Gold Coin.png 50 Silver Coin.png.
Decreased Astral Pickaxe’s sell price from 16 Gold Coin to 6 Gold Coin.
Decreased Baby Flak Crab’s sell price from 10 Silver Coin to 5 Silver Coin.
Decreased Beastial Pickaxe and Berserker Waraxe’s sell prices from 9 Gold Coin to 4 Gold Coin.png 35 Silver Coin.png.
Decreased Blossom Pickaxe’s sell price from 30 Gold Coin to 10 Gold Coin.
Decreased Gelpick’s sell price from 2 Gold Coin to 75 Silver Coin.
Decreased Genesis Pickaxe’s sell price from 20 Gold Coin to 7 Gold Coin.
Decreased Greatbay Pickaxe and Reefclaw Hamaxe’s sell prices from 40 Silver Coin to 30 Silver Coin.
Increased Marnite Deconstructor and Marnite Obliterator’s sell prices from 20 Silver Coin to 30 Silver Coin.
Decreased Monolith Bow and Monolith Sword’s sell prices from 1 Gold Coin to 20 Copper Coin.
Decreased Monolith Hammer’s sell prices from 1 Gold Coin to 10 Copper Coin.
Decreased Seismic Hampick and Tectonic Truncator’s sell prices from 12 Gold Coin to 4 Gold Coin.png 35 Silver Coin.png.
Decreased Walking Cane’s sell price from 7 Gold Coin to 1 Gold Coin.
Increased The Wand’s sell price from 48 Gold Coin to 3 Platinum Coin.
Decreased Wulfrum Drill’s sell price from 20 Silver Coin to 5 Silver Coin.
Changed Lunic Corps Helmet’s tooltip to clarify that it only boosts ranged damage.
Orderbringer’s beams no longer draw trails when the Photosensitivity Mode configuration option is enabled.
Changed Photoviscerator’s beam to draw behind other projectiles.
Changed the light color of Radiating Crystal’s pet.
Simplified Relic of Deliverance’s tooltip.
Shady Salesman sell changes:
Rage Bait is now only sold during a full moon, third quarter, new moon, or first quarter.
Trusty Old Rod is now only sold during a waning gibbous, waning crescent, waxing crescent, or waxing gibbous.
Aggressive Voucher and Odd Voucher are now sold during a waning gibbous, waning crescent, waxing crescent, or waxing gibbous.
Unbreakable Voucher and Hurried Voucher are now sold during a full moon, third quarter, new moon, or first quarter.
Now sells The Pact for 10 Gold Coin during a Blood Moon after defeating Dreadnautilus.
Now sells The Wand for 15 Platinum Coin after defeating Yharon.
Changed Sharky Plush’s flavor tooltip.
Stygian Shield’s tooltip now clarifies that it grants complete immunity during its dash.
Teleportation Potion now completely avoids teleporting the player into the Abyss instead of attempting to avoid it once.
Updated Thank You to reflect developer changes:
Added “Zarachard” to the current developers list.
Moved “Cei” back to the active developers list.
Changed the name “Shade” to “ClockworkShade”, and “_tofu” to “Astrum Deus”.
Changed Time Bolt’s flavor tooltip.
Rewrote the tooltips of all Tinkerer Vouchers for clarity.
Town NPC name changes:
Added the following names:
“Jongler” for the Arms Dealer.
“Soup” for the Clothier.
“Vegetable” for the Merchant.
“Daitaku Helios” for the Party Girl.
“Embrylix” for the Princess.
“Wing Gaster” for the Skeleton Merchant.
“W53 Nuclear Bomb” for the Town Bunny.
“Kyubey” for any Town Cat, and “Cortana”, “Mario”, and “Starkey” for the Silver Town Cat.
“Lord Foog the 2st” for the Town Dog.
“Poogie” for the Town Piggy.
“Zecro” for the Witch Doctor.
“Jimbo Baggins” and “Shady Morbals” for the Wizard.
Changed the name “Laura” to “Taylor” on the Bandit.
Replaced “Basel Raiden John Clive Fantasy 16” on the Goblin Tinkerer with “Lumen Lucille” on the Clothier.
Replaced “Gwenhwyvar” on the Zoologist with “Exatron” on the Guide.
Reworded Warbanner of the Righteous’ tooltip to clarify that its damage boost is multiplicative.
The Wizard now only sells Resilient Candle, Spiteful Candle, Vigorous Candle, and Weightless Candle after defeating Moon Lord.

Fixes

Fixed A-PLS: Pulse Rifle and P-PLS: Pulse Pistol’s projectiles being unable to proc Batholith Bangle, Black Glass Band, or Protolith Bangle’s on-hit effects.
Fixed Anahita being permanently considered as wet, even when out of liquids.
Fixed Archaic Powder’s mining speed stacking prevention with Ancient Chisel and Ancient Fossil only working when in a lower accessory slot.
Fixed Ares’ Exoskeleton not being able to use the minion targeting feature, and not being affected by minion targeting.
Fixed a grammatical error in Auralis’ tooltip.
Fixed Bacon Oil being unable to be removed by the Nurse.
Fixed Blissful Bombardier’s holdout getting stuck being held indefinitely if the player is inflicted with an immobilizing debuff while on firing cooldown.
Fixed all Broken Biome Blade, Biome Blade, True Biome Blade, and Galaxia attunements incorrectly using the unattuned base damage as the attunement’s base damage.
Fixed a possible index out-of-bounds error in Burrower’s AI.
Fixed several desyncing issues with Burrower in multiplayer.
Fixed Burrower segments all counting as individual enemies on the Radar.
Fixed potential memory leaks caused by Calamity and Profaned Moonlight Dye’s fire effects.
Fixed Calamity not properly inheriting critical strike chance boosts and being able to proc class-specific on-hit effects.
Fixed Calamity Canvas breaking their drawing and the drawing of non-solid tiles past them in the world in reverse gravity.
Fixed Chaos Stone causing effects from consuming mana to never trigger.
Fixed Cobalt armor’s melee set bonus tooltip incorrectly stating that it grants melee damage instead of melee speed.
Fixed the Disable Gravity Screen Flip configuration option’s flipping breaking entirely in Retro or Trippy lighting.
Fixed the Disable Gravity Screen Flip configuration option causing the screen to become permanently flipped upside down if toggled off while in reverse gravity.
Fixed Crabulon’s jump counter sometimes getting desynced, causing it to jump the wrong distance on jumps.
Fixed Daawnlight Spirit Origin’s ranged critical strike chance boost being applied twice and bypassing its cap.
Fixed the Dash Double Tap Override hotkey not supporting controller controls.
Fixed debuff information tooltips breaking item tooltips entirely if the Smart Cursor hotkey is unbinded.
Fixed Devourer of Gods still using its spawn dialogue in Boss Rush.
Fixed Devourer of Gods’ tail still taking 2x damage in For the worthy instead of Get fixed boi.
Fixed Divine Swine still playing ambient sounds after turning into Delicious Meat.
Fixed Dryad’s Tear’s teardrops and Hyperius Bullet’s split bullets always dealing ranged damage despite using non-ranged weapons.
Fixed Exo Box restoring flight time when not moving vertically.
Fixed a grammatical error in Eye of Magnus’ tooltip.
Fixed Frost Blossom Staff incorrectly having a debuff tooltip line.
Fixed Frozen Cube’s Elumphant being able to cut grasses and vines.
Fixed Frozen Cube’s Elumphant repeatedly disappearing and spamming “0” texts over the player while in vanity.
Fixed Fungal Symbiote’s tooltip stating an incorrect defense boost from Mushy.
Fixed Horrible Hog immediately despawning when hit in multiplayer.
Fixed Horrible Hog despawning due to performing lighting checks on multiplayer servers.
Fixed several Horrible Hog sounds still playing after dying or despawning.
Fixed immunity frame sources from Calamity being able to reduce immunity frames if they were higher than what is given.
Fixed the Jungle Temple not generating the Lizard King painting.
Fixed Lightspeed not causing the player to get damaged by zapping Jellyfish in Expert Mode.
Fixed Lightspeed drawing issues in reverse gravity.
Fixed Limestone Wall not being considered a valid wall for housing.
Fixed Oiled dealing damage to enemies when no heat debuff is applied to them.
Fixed Oiled not increasing the damage of Frostburn or Frostbite.
Fixed Overloaded Blaster not having a debuff tooltip line.
Fixed P-PMA: Aqueous Hunter Drone not having a minion slot tooltip line.
Fixed a grammatical error in the Party Girl’s happiness report dialogue for being negatively affected by The Gift.
Fixed Piggy and Gold Piggy not properly switching facing direction based on movement.
Fixed Piggy and Gold Piggy’s snorts still playing after dying or despawning.
Fixed Piggy, Gold Piggy, and Divine Swine not appearing in the proper order in the bestiary.
Fixed Prismatic Breaker’s deathray scaling three times with damage.
Fixed a potential index out-of-bounds error caused by Providence’s music cut-in.
Fixed Providence’s Holy Inferno burn sound still playing after dying or despawning.
Fixed Providence’s healing cocoon stars having incorrect offsets on some of their drawing.
Fixed Queen Bee not using the stinger spread attack in Revengeance Mode.
Fixed Rage Bait and Trusty Old Rod’s fishing effects not working properly with bobber minigames.
Fixed Rancor’s deathray scaling three times with damage.
Fixed Rancor’s deathray becoming disjointed and broken when hitting a large amount of NPCs at once.
Fixed Rancor’s arms sometimes being able to spawn outside the bounds of the world.
Fixed Reaver Rage’s buff tooltip information listing an incorrect defense boost.
Fixed Regenerator’s damage boost from life regeneration not applying in certain cases.
Fixed Sea Prism tiles not rendering when at 100% zoom in Retro or Trippy lighting.
Fixed Sea Prism tiles not rendering in reverse gravity with the Disable Gravity Screen Flip configuration option disabled.
Fixed Sea Prism tiles breaking the inverting of all non-solid tiles in reverse gravity.
Fixed The Sevens Striker always producing a bust on the first shot.
Fixed Shadowflame’s debuff tooltip information still saying that it deals 30 damage per second to enemies.
Fixed the Shady Salesman and Town Piggy not staying in the same house when transforming between each other.
Fixed Shred’s damage not critically striking as intended.
Fixed Slime God’s core prematurely triggering its runaway and dropping loot while only split Paladins are active.
Fixed a typo in Supreme Ultramage, Permafrost’s dialogue.
Fixed Supreme Witch, Calamitas’ fifth bullet hell projectiles persisting until the end of the Sepulcher spawn animation.
Fixed Town Pet names added by Calamity not being accessible when exchanging a pet with a License.
Fixed Town Piggy’s debuff vulnerabilities not being applied properly.
Fixed The Twins only requiring Spazmatism to be killed to progress in Boss Rush.
Fixed Void Concentration Staff’s right-click ability being able to be used with no minion slots.

Removals

Removed Crimslime Staff.
Removed Bloodstone Core.
Removed Crimslime (buff).
Removed the Enable Vanilla Texture Edits configuration option.
Removed Activate Accessory Parry, Ammo Cycle Hotkey, Angelic Alliance Blessing, Ascendant Insignia Flight, Booster Dash, Interstellar Stompers Slam, The Pointer Lock On, Spectral Veil Teleport, Spring Stool Jump Hotkey, and Transformer Hot Key hotkeys.
Removed Mod Calls for getting and setting The Amalgam’s buff list, getting and setting persistent buffs, setting the Venerated Locket blacklist, getting and setting external summon damage penalty exemptions, and making an NPC be affected by the Boss Health Boost Percentage configuration option.

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