Adding weapons from other mods to Epic Fight

This guide will tell you how to add your weapon for use with the Epic Fight Mod, by adding a weapon, you can see the animations to make attacks of this mod using weapons from any mods.

The process of adding weapons itself is quite simple, but it differs slightly on versions 1.12.2 and 1.16.5, so the guide is divided so as not to get confused.

The mod itself has several supported combat mechanics, these are: AX (ax), FIST (fist), HOE (hoe), PICKAXE (pickaxe), SHOVEL (shovel), SWORD (sword), SPEAR (spear), GREATSWORD (big sword) , KATANA (katana). This way you can use any of these animations on any weapon or item from any mod.

Adding weapons on 1.12.2

First you need to find out the unique ID of the weapon that you want to add, to do this, press the F3 + h combination, then you can hover over the desired weapon and see a hint from the game, which mod the item belongs to and what is its name, we have it coldweaponpack: katana where is the mod coldweaponpack, and katana is the name of the weapon.

Close the game, go to \ .minecraft \ config, find the epicfight.cfg file, open it with a text editor.
Select sample_weapon1 {}

Paste below and rename sample_weapon1 to any English letters, for example sample_weapon13, you also do not need to copy the enumeration of weapon types, they are written there solely for convenience (commented out with a # symbol)

In registry_name = we register our weapon, we have it coldweaponpack: katana
weapon_type = – indicate the type of weapon from the list above.
The armor_negation parameter affects the armor penetration, and impact = the knockback power.
Save, launch the game.

Adding weapons to 1.16.5

First you need to find out the unique ID of the weapon that you want to add, to do this, press the F3 + h combination, then you can hover over the desired weapon and see a hint from the game, which mod the item belongs to and what is its name, we have it cyclic: crystal_sword, where mod Cyclic, and the item is crystal_sword

Open the file \ .minecraft \ config \ epicfight.toml with a text editor.
Find the [custom_weaponry] section, select it as in the screenshot and paste it above or below.

Rename sample to custom_weaponry.sample to an arbitrary name in English.
weapon_type = specify the type of weapon supported by the mod
registry_name = we indicate the weapon, in our case it is cyclic: crystal_sword
You can also change armor_ignorance – armor penetration, hit_at_once – the number of hits at a time, impact – knockback

Save, launch the game.

Click to rate this post!
[Total: 1 Average: 5]
Spread & Share

Readers Comments (1)

Leave a comment

Your email address will not be published.