Terraria uses a two-dimensional Cartesian coordinate system, similar to the X-Y plane in mathematics.
The world of Terraria is divided into multiple biomes, each with its own unique features, such as forests, deserts, and underground caverns. Each biome is further divided into smaller sections called “chunks.”
Players are represented by a character sprite that can move freely within the game world. By using the keyboard or controller, players can navigate their character along the X and Y axes. Moving to the right increases the X-coordinate value, while moving to the left decreases it. Similarly, moving downward increases the Y-coordinate value, while moving upward decreases it.
In addition to the X and Y axes, Terraria also includes a third axis known as the Z-axis. The Z-axis represents depth or elevation within the game world. This axis is used to navigate through different layers of the terrain, such as underground caverns or floating islands.
However, the Z-axis is not directly controlled by the player and is mostly determined by the game’s procedural generation. There are the following layers of the game (on top are those that are higher than the rest, below are the deepest):
- Space
- Surface
- Underground
- Caverns
- Underworld
For Space and Surface Y numbers grow when you go up, for Underground and Caverns and Underworld Y numbers grow when you go down. These accessories will show you the coordinates (usually the numbers are visible under the minimap):
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