Baritone Command list for Aristois [2024]

In bold color the body of the command (copy along with the dots!) and in regular font an explanation of how they work.

Links:

.baritone thisway 1000 then  use.baritone path to go in the direction you’re facing for a thousand blocks

.baritone goal x y z then .baritone path to set a goal to a certain coordinate then path to it

.baritone goto x y z to go to a certain coordinate (in a single step, starts going immediately)

.baritone goal to set the goal to your player’s feet

.baritone goal clear to clear the goal

.baritonestop to stop everything, forcecancel is also an option

.baritone goto portal or .baritonegoto ender_chest or .baritone goto block_type to go to a block. (in Impact, .goto is an alias for .b goto for the most part)

.baritone mine diamond_ore to mine diamond ore (turn on the setting legitMine to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.) An amount of blocks can also be specified, for example, mine 64 diamond_ore.

.baritone click to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to select an area (#help sel to see what you can do with that selection).

.baritone follow player playerName to follow a player. follow players to follow any players in range (combine with Kill Aura for a fun time). follow entities to follow any entities. follow entity pig to follow entities of a specific type.

.baritone wp for waypoints. A “tag” is like “home” (created automatically on right clicking a bed) or “death” (created automatically on death) or “user” (has to be created manually). So you might want .baritone wp save user coolbiome, then to set the goal .baritone wp goal coolbiome then .baritone path to path to it. For death, .baritone wp goal death will list waypoints under the “death” tag (remember stuff is clickable!)

.baritone build to build a schematic.

.baritone build blah.schematic will load schematics/blah.schematic and build it with the origin being your player feet.

.baritonebuild blah.schematic x y z to set the origin. Any of those can be relative to your player (~ 69 ~-420 would build at x=player x, y=69, z=player z-420).

.baritone schematica to build the schematic that is currently open in schematica

.baritone tunnel to dig and make a tunnel, 1×2. It will only deviate from the straight line if necessary such as to avoid lava.

.baritone tunnel 3 2 100, to clear an area 3 high, 2 wide, and 100 deep.

.baritone farm to automatically harvest, replant, or bone meal crops.

.baritone farm <range> or .baritone farm <range> <waypoint> to limit the max distance from the starting point or a waypoint.

.baritone axis to go to an axis or diagonal axis at y=120 (axisHeight is a configurable setting, defaults to 120).

.baritone explore x z to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it’s never seen before. explorefilter filter.json with optional invert can be used to load in a list of chunks to load.

.baritone invert to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do goal then invert to run as far as possible from where you’re standing at the start.

.baritone come tells Baritone to head towards your camera, useful when freecam doesn’t move your player position.

.baritone blacklist will stop baritone from going to the closest block so it won’t attempt to get to it.

.baritone eta to get information about the estimated time until the next segment and the goal, be aware that the ETA to your goal is really unprecise.

.baritone proc to view miscellaneous information about the process currently controlling Baritone.

.baritone repack to re-cache the chunks around you.

.baritone gc to call System.gc() which may free up some memory.

.baritone render to fix glitched chunk rendering without having to reload all of them.

.baritone reloadall to reload Baritone’s world cache or saveall to save Baritone’s world cache.

.baritone find to search through Baritone’s cache and attempt to find the location of the block.

.baritone surface or .baritone top to tell Baritone to head towards the closest surface-like area, this can be the surface or highest available air space. 

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